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Computing

Queens’ Federation: Computing Subject Statement

Intent

At the Queens’ Federation we aim to foster ‘Learning for Life.’

We will provide a rich, relevant and inspirational curriculum that promotes a lifelong love of learning and equips our pupils with the key knowledge and understanding, skills and personal qualities that they will need to thrive in a rapidly changing world. Our curriculum is designed to be relevant to our children and is linked to the context of our school and the local community.

At the Queens’ Federation, we recognise that technology is an integral part of everyday life. We aim to prepare our pupils for a future in an environment that is shaped by technology and for them to develop the knowledge, skills and understanding that they will need to thrive in the digital world of today and in the future. We aim to develop confident, independent learners who are able to plan, design, create, program and evaluate information through the use of ICT.

Online safety is an integral part of both our Computing and PSHCE curriculum. Whilst ensuring pupils understand the advantages and disadvantages associated with online experiences, we want our pupils to become respectful, responsible and confident users of technology, aware of measures that can be taken to keep themselves and others safe online.

Implementation

At the Queens’ Federation, computing is taught through the use of the online computing program, Purple Mash. This program ensures that pupils are able to develop depth in their knowledge and skills over the duration of each computing topics. The Purple Mash scheme of work ensures a balanced coverage of the three strands of the computing curriculum – Computer Science (programming and understanding how digital systems work), Information Technology (using computer systems to store, retrieve and send information) and Digital Literacy (evaluating digital content and using technology safely and respectfully).

Each school within the Federation has a computing suite and sets of class IPads, ensuring that pupils use computers for a range of purposes across the wider curriculum, as well as in discrete lessons. Visualisers and interactive whiteboards are available in each classroom.

Alongside the development of basic computing skills, we ensure that teaching is enhanced by the use of technology in all aspects of the curriculum, enabling pupils to see the benefits of becoming computer literate for the future. Our curriculum is further enriched by visiting experts and through the use of additional curriculum days such as Online Safety Day.

We view assessment as a holistic process, which takes place in every lesson through observation of, in questioning and in conversation with pupils and in the production of written outcomes. Computing assessment criteria set out the key knowledge and skills that a pupil should achieve at the end of each unit of work.

Impact

Our Computing curriculum ensures that pupils become digitally literate; they are able to express themselves and develop their ideas through information and communication technology as active participants in a digital world. Pupil outcomes evidence a broad and balanced computing curriculum and at the end of each year, pupils achieve age related expectations and retain the knowledge and skills learnt from each unit of work.

Yearly Overview

The table below outlines the areas of the curriculum and when they will be taught.

By the end of the Foundation Stage, the curriculum states children should ‘recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes.’ We give children opportunities to explore technology in fun and purposeful ways.

AutumnSpringSummer
Y1Online safety and exploring Purple Mash. Sorting Pictograms. Lego builders.Maze explorers. Technology outside school. Animated story book.Coding. Spreadsheets.
Y2Creating pictures. Making music. Online safety. Effective searching. Coding. Coding. Online safety. Effective searching.
Y3Coding. Online safety. Touch typing. Spreadsheets. Email. Simulations. Graphing. Branching databases.
Y4Effective search. Audiences.Coding. Animation.Internet safety. Spreadsheets. Logo.
Y5Coding. Online safety. 3D modelling.Spreadsheets. Databases.Game creator. Concept maps.
Y6Coding Online safety. Spreadsheets.Blogging. Text adventures. Networks. Quizzing.

Information for Parents

E-safety is is taken very seriously by all staff and children at Queen Emma. Please see our Online Safety Policy on our Policies page.

Examples of Learning

Year 2 children have been composing music using 2Sequence and 2Beat in Computing lessons using iPads and the Purple Mash platform. We started with ‘Twinkle, twinkle little star’ and then added our own sounds to create a tune. We experimented with speeding up an slowing down tunes and thought about how music can be used to express feelings. Then we composed a piece of music that made us think of Habit 7 Sharpen the saw! We have really enjoyed being creative with music.

In Year 3 Macaw class had a go at filming their own videos using the ‘Clips’ app on the IPads. We used different filters and effects on some of our videos and filmed our own poems based on ‘The Magic Box’ by Kit Wright. We wrote our poems so that they were filled with memories from the past and interesting images using adjectives, verbs, adverbs and similes to make them as descriptive as we could. Hopefully they will give you an image in your head of some lovely times! We realised that we had to speak loudly and hold the IPad still to make a really good video, so there will be lots of our learning that we can use next time to improve them even more!

Leo used the IPad app Lightbot hour to work his way through the grid and light up the square! He showed his debugging skills throughout.

In year 6 we have been practising using safe search engines to explore the internet.  This term we have been researching our topic of South America.

Year 6 have been recapping their knowledge of coding using Purple Mash. The children used a coding app ‘Free Code Gorilla’ to make a character (sprite) move, within a time scale and by scoring points. By the end of the unit the children will: plan and create a program using variables to achieve a desired effect. They will then move onto ‘Debugging.’

We have completed some coding in Purple Mash.  Well done to those who found fun characters to use and commands to give each one.